0.3 - 2025-05-28 17:05 AEST additions: - new levels: - debug_tower_distance - the attack towers on the blue side are just so you can win the level. since i know it would bug people if there was one level you couldn't win - ct_004 - ct_005 - "next" button to bring you to the extra levels once you're done with the city takeover ones - this is really just to take up the space of the missing tutorial. since it's at the top and big now. and 107 is prime - finished levels are saved - ai of towers can now be disabled (for better replication of level 1) - i gave up. tutorial has controls shown. if for some reason you want to enable this on your own level just toggle Is Tutorial on - since a save... EXISTS... you can now clear it from the main menu changes: - level select is now in tabs instead of all being on the same screen. HOPEFULLY this will make how to get into levels finally obvious - custom levels tab is hidden on web. since you can't use it - city takeover level buttons are bigger - they now list Level [x] instead of just the number - when all 108 are there they fill the space available - tutorial button is now a big first row rather than taking up the whole space when it's the only available level - menu background is darker to hopefully make it look more like a background - arrows now extend to the connected tower, or to the midpoint if that tower is connected back - anything that makes a popup now pauses the game (such as the restart prompt) - start button now goes straight into the tutorial if no levels have been completed (like when you start playing) - clicking arrows that oppose your connections will remove your connections. so the clickable area extends all the way to the other tower always bug fixes: - rarely, refreshing in the level select could result in multiple levels existing at the same time. all levels are now removed when refreshing - apparently wall-opening towers would KEEP TRYING TO OPEN THE WALLS EVERY FRAME since i never made it actually remember it had opened the walls already? it would check for it just never set it. now they only open once removals: - level select no longer has text saying "Level Select". since it says "Levels" three times now i think that's indicated enough 0.2 emergency patch - 2025-05-20 18:13 AEST - Moved all the files the editor uses out of the main game instead of copying them, like a dumbass. fixed now - also folder button now does not show up on web 0.2 - 2025-05-20 17:53 AEST additions: - new levels - ct_001 - ct_002 - ct_003 - the menu background level is now picked from any level filename starting with "bg_". there's only one (face buttons) still but this will also pull from custom levels - button in level select that takes you to the layouts folder - level select now labels itself as such - levels you've finished now show with light green text - this doesn't get saved so progress is lost when the game is closed changes: - level select buttons are now ordered by type: regular, background, debug - background and debug levels have Background: and Debug: added as prefixes rather than being part of the level name - having an invalid save/load location in the editor is now an error rather than a standard print - towers will now try up to five times to find another tower to connect to - if you only have the first level unlocked, it's shown as a big "Tutorial" button rather than just "0" - quit and layout folder button are removed on web bug fixes: - 6 errors about not finding the editorinterface are no longer spat out when starting - hud visibility will be properly reset to the default when unspecified in a layout - game will no longer crash when clicking after restarting a level with a tower selected - towers will no longer have their value and pips too low down when switching one with value 10 from or to team 0 in the editor removals: - levels as .tscn files are no longer loaded, even internal ones - layout folder location listing on website, since you can just. press the button page update - some time 2025-05-18 (aest) - unhid the directory this is in because a temporary solution to the cross origin isolation issue is being used and it Works For Now, Mostly 0.1 - 2025-05-18 17:01 AEST - release ! - every gameplay element from city takeover is here - has levels ct_000, all_towers, face_buttons, just_one_tower - smiley.json download - come on you're just going to figure out the contents by the changes